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Raoul Barbet / Member of the game creation contest jury

After studying engineering during five years, Raoul Barbet specialized himself in project management and production pipeline, particularly in cultural and audiovisual fields. He worked from 2004 to 2006 for festivals in Canada and France and as technical coordinator in 2007 during one year for the Bophana Audiovisual Resources Center in Phnom Penh, Cambodia.
His first videogame work was in 2008 for Quantic Dream’s Heavy Rain, working two years on motion capture and scenes game design.
He joined then Illumination Mac Guff animation studio in 2010 (Despicable Me series) as a layout artist for the animated feature film The Lorax.

Back to videogame industry with DONTNOD Entertainment in 2011, he’s worked on the cinematic and narrative elements of the game Remember Me.
The last three years, Raoul worked on Life is Strange, an episodic modern adventure game, published by Square Enix, as the co game director.

The fifth and last episode is out and he’s now working on new projects in game and film industry.

 

Raoul

Registration for the event

MAGIC#3 will happen on February 18th 2017 in the Grimaldi Forum Monaco! Registrations are closed!

Official partners

Editorial

Cédric Biscay
Cédric Biscay
It is a great honour for Shibuya Productions to announce the third Edition of Monaco Anime Game International Conferences (MAGIC) taking place next 18h February in Monaco’s Grimaldi Forum. Being myself a fan of mangas, video games, animation and comics, I just wanted to share those passions with people who love those worlds by bringing them some of the greatest artists from around the world. Read more...